

* The toe-caps alt will work better for semi-transparent stockings.
#Second life tattoo tutorial skin#
So toes details from your skin would also show on the toe-caps. Semi-transparent stockings in BoM mode are however problematic, because if a mesh item is set to BoM mode, then ALL textures worn on your default avatar will be baked on this mesh. * The normal toe-caps have the normal sl avatar uvs and are suggested to wear for opaque socks (system) layers. To solve this we have made toe-caps that cover your toes the same way mesh socks do. If a sock texture is baked on your mesh body, it will be texturing your toes and you will see the toenails above the texture. Socks (system) layers in BoM mode suffer from the fact that the mesh body has toes. * Toe-Caps: create a partial sock over the toes to allow BoM socks to work normally. This section also spans the gap between the butt cheeks. * Pelvis: hides the detail of the genitals to make clothing look more real. * Bellybutton: smooths the contour to hide the navel indentation. * Nipples: hides the nipples and replaces them with a smooth surface.

* Breasts: spans the cleavage area so that your clothing looks more natural, not painted on your skin On the BoM add-on parts HUD you can toggle the following parts: The BoM add-on parts offer a solution for this. On some parts of the body you don’t want clothes to look glued on, like the space in between the breasts, when wearing a t-shirt. If your mesh body is set to BoM (Bakes on Mesh) mode and you want to wear clothing (system) layers then this add-on will be a good way to add a bit of realism. For example, if you have one tattoo (system) layer with freckles, one with a tattoo texture and another one with lingerie, you want to wear the freckles first, then the tattoo and then the lingerie. It is good to know that the order of wearing, or adding, these system layers, determines what is shown above what (although it's possible to change the order in the edit outfit window, by pressing the small wrench icon). Because it allows you to wear multiple (system) layers on top of each other, without alpha glitches occurring. But things like lingerie, tattoos and skin effects (moles, freckles etc) are perfect to wear in BoM mode. Now with BoM, we get the best of both! What Bakes on Mesh technology allows for is that all textures (system layers) that are worn on your default avatar, will also be baked on to your mesh body.įor clothes, fitted mesh will often still be the nr. Clothes look painted on your body, which doesn't always look very realistic. The nice thing of this is that multiple tattoos and system clothing can be stacked (layered) upon each other, without alpha glitches occurring. Textures from system layers you wear get baked directly on your default avatar (the shirt, pants etc icons). The skin can not be removed, only replaced. There is always a skin on this default avatar. This default avatar is the avatar you see when you remove the alpha layer that came with your mesh body. Before mesh bodies became popular in Second Life, we all had a system avatar (in fact we still do, we just got used to hiding it). There seems to be a lot of confusion about what BoM (Bakes on Mesh) actually is.
